Backrooms: Hide & Seek
An 8-player multiplayer horror game built in Unity. I implemented core gameplay systems, peer-to-peer networking, and proximity-based voice chat from scratch.
Asadullah Al-jayashi
Software Engineer • Game Dev • Systems
I build interactive software, games, tools, and interfaces with a focus on systems design, real-time interaction, and polished user experience. Everything here is something I designed and built end to end.
A focused selection of projects that represent how I design and build systems.
An 8-player multiplayer horror game built in Unity. I implemented core gameplay systems, peer-to-peer networking, and proximity-based voice chat from scratch.
The website for my studio. Designed and built end-to-end with a focus on performance, clarity, and showcasing shipped projects.
This space is reserved for the next project I’m currently building.
I’m a software engineer and game developer, currently co-founding Moth Jelly Studios. I work across programming, systems design, UI, and asset creation, often taking projects from a blank file to a playable, polished experience.
My experience includes multiplayer networking, real-time systems, and collaborative development using Git. I’m currently studying Computer Science at the University of Minnesota while building and shipping games with a small team.
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