Portrait of Asadullah Al-jayashi Asadullah Al-jayashi

Software Engineer • Game Dev • Systems

I build interactive software, games, tools, and interfaces with a focus on systems design, real-time interaction, and polished user experience. Everything here is something I designed and built end to end.

Featured Work

A focused selection of projects that represent how I design and build systems.

Multiplayer horror game screenshot

Backrooms: Hide & Seek

An 8-player multiplayer horror game built in Unity. I implemented core gameplay systems, peer-to-peer networking, and proximity-based voice chat from scratch.

  • Unity
  • C#
  • Multiplayer
  • Networking
  • Systems
Moth Jelly Studios website preview

MothJellyStudios.com

The website for my studio. Designed and built end-to-end with a focus on performance, clarity, and showcasing shipped projects.

  • Web
  • HTML/CSS
  • JavaScript
  • Design

Coming Soon

This space is reserved for the next project I’m currently building.

  • In Progress

About

I’m a software engineer and game developer, currently co-founding Moth Jelly Studios. I work across programming, systems design, UI, and asset creation, often taking projects from a blank file to a playable, polished experience.

My experience includes multiplayer networking, real-time systems, and collaborative development using Git. I’m currently studying Computer Science at the University of Minnesota while building and shipping games with a small team.

Quick Info

  • Role: Software Engineer / Game Developer
  • Education: B.A. Computer Science (2027)
  • Studio: Co-Founder, Moth Jelly Studios
  • Open to: Internships & SWE roles

Skills

Development

  • C#, JavaScript, Python, HTML/CSS
  • Gameplay & systems programming
  • Multiplayer networking (P2P)
  • UI implementation
  • Debugging & iteration

Tools & Creative

  • Unity
  • Blender (modeling, rigging)
  • Aseprite (pixel art & UI)

Contact

Best way to reach me: