Dead Ends
Click Me!
An 8-player multiplayer horror game built in Unity. I implemented core gameplay systems, peer-to-peer networking, and proximity-based voice chat from scratch.
Asadullah Al-jayashi
Software Developer • C# • JavaScript • Interactive Systems
I build interactive software, games, tools, and web interfaces with a focus on clean systems, responsive user experiences, and real-time interactions. My work spans C# gameplay systems, multiplayer networking, frontend development, and lightweight full-stack projects.
A focused selection of projects that represent how I design and build systems.
Click Me!
An 8-player multiplayer horror game built in Unity. I implemented core gameplay systems, peer-to-peer networking, and proximity-based voice chat from scratch.
Click Me!
The website for my studio. Designed and built end-to-end with a focus on performance, clarity, and showcasing shipped projects.
This space is reserved for the next project I’m currently building.
I’m a software engineer and game developer, currently co-founding Moth Jelly Studios. I work across programming, systems design, UI, and asset creation, often taking projects from a blank file to a playable, polished experience.
My experience includes multiplayer networking, real-time systems, and collaborative development using Git. I’m currently studying Computer Science at the University of Minnesota while building and shipping games with a small team.
Best way to reach me:
Email aaljayashi44@gmail.com
GitHub github.com/Perchanxe